University of Konstanz
Graduiertenkolleg / PhD Program
Computer and Information Science

PhD Program Spring School 2006


Real-Time Fluid Dynamics for Games

speaker Andreas Urra
 
date March 08, 2006
 
abstract Computational fluid dynamics usually are far too expensive to compute in real-time. In 2003 Jos Stam presented a method that is comparatively simple and extremely fast. This makes it possible to have realistic fluid-like effects in real-time applications such as computer games on standard computer hardware. The core of the method is a solver geared for stability and speed, yet providing physically correct fluid effects in 2D and 3D. I will give a short overview and demonstration of this method.